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<channel>
	<title>Computational Artwork</title>
	<atom:link href="http://matthewbrown.net.au/feed/" rel="self" type="application/rss+xml" />
	<link>http://matthewbrown.net.au</link>
	<description>by Matthew Brown</description>
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		<title>8 Data Visualisation Links</title>
		<link>http://matthewbrown.net.au/design/8-data-visualisation-links/</link>
		<comments>http://matthewbrown.net.au/design/8-data-visualisation-links/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 02:28:50 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Anthony Mattox]]></category>
		<category><![CDATA[Assignment]]></category>
		<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[Daniel Shiffman]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Feltron]]></category>
		<category><![CDATA[information design]]></category>
		<category><![CDATA[Nicholas Felton]]></category>
		<category><![CDATA[Plasma]]></category>
		<category><![CDATA[Robert Hodgin]]></category>
		<category><![CDATA[shiffman]]></category>
		<category><![CDATA[Twittearth]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/?p=104</guid>
		<description><![CDATA[For an assignment recently I had to do some research into computational arts practices and information design practices in the context of data visualisation. As such I did some hunting around for different practitioners, examples and related websites and I&#8217;ve put together this small list of websites. I did have a number of others but [...]]]></description>
			<content:encoded><![CDATA[<p>For an assignment recently I had to do some research into computational arts practices and information design practices in the context of data visualisation. As such I did some hunting around for different practitioners, examples and related websites and I&#8217;ve put together this small list of websites. I did have a number of others but I&#8217;m not quite sure where they went &#8211; must have closed the tabs by accident:</p>
<ul>
<li>Anthony Mattox New Media Art Design &#8211; <a href="http://www.anthonymattox.com/">http://www.anthonymattox.com/</a></li>
<li>Daniel Shiffman &#8211; <a href="http://www.shiffman.net/">http://www.shiffman.net/</a></li>
<li>Flight 404 by Robert Hodgin &#8211; <a href="http://www.flight404.com">http://www.flight404.com</a></li>
<li>Feltron, by Nicholas Felton &#8211; <a href="http://feltron.com">http://feltron.com/</a></li>
<li>50 Great Examples of Data Visualisation &#8211; <a href="http://www.webdesignerdepot.com/2009/06/50-great-examples-of-data-visualization/">http://www.webdesignerdepot.com/2009/06/50-great-examples-of-data-visualization/</a></li>
<li>Live Plasma &#8211; <a href="http://www.liveplasma.com/">http://www.liveplasma.com/</a></li>
<li>Twittearth &#8211; <a href="http://www.twittearth.com/">http://www.twittearth.com/</a></li>
<li>Mapping the Blogosphere &#8211; <a href="http://datamining.typepad.com/gallery/blog-map-gallery.html">http://datamining.typepad.com/gallery/blog-map-gallery.html</a></li>
</ul>
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		<title>Max Tap Tempo Calculator Extended</title>
		<link>http://matthewbrown.net.au/programming/max-tap-tempo-calculator-extended/</link>
		<comments>http://matthewbrown.net.au/programming/max-tap-tempo-calculator-extended/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 06:59:33 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[beat]]></category>
		<category><![CDATA[calculator]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[LED]]></category>
		<category><![CDATA[Max]]></category>
		<category><![CDATA[metronome]]></category>
		<category><![CDATA[MSP]]></category>
		<category><![CDATA[tempo]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/?p=101</guid>
		<description><![CDATA[After a little bit more work in Max, I&#8217;ve extended the tap tempo calculator to diferentiate between semibreves, minims, crotchets, quavers and semi-quavers rather than just displaying the crotchet timing. I have left the big LED in so that it can be compared. Basically the difference is that now the crotchets are split down into [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-100" title="Max Tap Tempo Calculator Extended" src="http://matthewbrown.net.au/wp-content/uploads/2009/04/tap-tempo-calculator-screen-2.png" alt="Max Tap Tempo Calculator Extended" width="817" height="924" />After a little bit more work in Max, I&#8217;ve extended the tap tempo calculator to diferentiate between semibreves, minims, crotchets, quavers and semi-quavers rather than just displaying the crotchet timing. I have left the big LED in so that it can be compared.</p>
<p>Basically the difference is that now the crotchets are split down into semi-quavers, and from there the metro goes into a counter and to the LED&#8217;s which are lit up as the counter counts through them on each beat of the metronome.</p>
<p>Aside from that it remains very simple in what it does &#8211; just does it in a slightly more interesting way. I&#8217;ll put up some more interesting things done in Max/MSP/Jitter soon, promise.</p>
<p><a title="Max Tap Tempo Calculator Extended" href="../uploads/2009/max/tap-tempo-calculator-extended.maxpat">You can download the Max patch here</a>.</p>
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		<item>
		<title>Max Tap Tempo Calculator</title>
		<link>http://matthewbrown.net.au/programming/max-tap-tempo-calculator/</link>
		<comments>http://matthewbrown.net.au/programming/max-tap-tempo-calculator/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 10:41:42 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[bang]]></category>
		<category><![CDATA[beat]]></category>
		<category><![CDATA[BPM]]></category>
		<category><![CDATA[calculator]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[LED]]></category>
		<category><![CDATA[Max]]></category>
		<category><![CDATA[MSP]]></category>
		<category><![CDATA[tempo]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/?p=96</guid>
		<description><![CDATA[This semester at uni we are looking at graphical programming with Max/MSP/Jitter. This simple little patch is the first one we created as homework. The aim is to take a pair of taps on the bang object and work out the timing between them. The LED object will then flash on every beat. It is [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-97" title="Max tap tempo calculator" src="http://matthewbrown.net.au/wp-content/uploads/2009/03/tap-tempo-calculator-screen.png" alt="Max tap tempo calculator" width="800" height="515" />This semester at uni we are looking at graphical programming with <a title="Max/MSP/Jitter" href="http://cycling74.com/products/max5">Max/MSP/Jitter</a>. This simple little patch is the first one we created as homework. The aim is to take a pair of taps on the bang object and work out the timing between them. The LED object will then flash on every beat.</p>
<p>It is also manually adjustable by changing the BPM or milliseconds in the two float boxes. You can also stop the flashing with the &#8220;Stop&#8221; button.</p>
<p>It&#8217;s very simple and straightforward, but it is a great little program to create as an introduction to graphical programming in Max and getting an idea of how it functions.</p>
<p><a title="Max Tap Tempo Calculator" href="http://matthewbrown.net.au/uploads/2009/max/tap-tempo-calculator.maxpat">You can download the Max patch here</a>.</p>
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		<title>Iris</title>
		<link>http://matthewbrown.net.au/design/iris/</link>
		<comments>http://matthewbrown.net.au/design/iris/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 10:03:06 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[computational arts]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[microphone]]></category>
		<category><![CDATA[Quartz Composer]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/?p=91</guid>
		<description><![CDATA[I&#8217;ve been having a bit of a play with Quartz Composer since I haven&#8217;t had a chance to do much in the way of computational arts since uni finished last semester. In doing so, I came up with this, which as you can see became the background of the current website design! I decided to [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been having a bit of a play with Quartz Composer since I haven&#8217;t had a chance to do much in the way of computational arts since uni finished last semester. In doing so, I came up with this, which as you can see became the background of the current website design!</p>
<p>I decided to start off with a halo generator to create a similar effect to a lens flare which I then built on with audio input from the MacBook Pro&#8217;s built-in microphone to make it a more interesting effect. Adding in a replicate in space which chances direction over 8 replications gives it the appearance of movement amongst itself, again making it a bit more interesting, but what I really like about this is that it turns it into a colourful iris, which I really quite like.</p>
<p>When the audio is fairly quiet, the iris is small and fades in and out. As the audio volume increases, the iris grows and changes colour.</p>
<p>It can be <a href="http://matthewbrown.net.au/uploads/quartz/audio_responsive/Iris.qtz">downloaded here</a>, you are welcome to have a look and play around with it as you like! Just remember, like everything else on this website, it is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/2.5/au/">Creative Commons Attribution-Noncommercial-Share Alike 2.5 Australia License</a>. So anything you do with it must attribute me as the original artist, me, be shared under a share alike license and cannot be used commercially.</p>
<p>This has been done in Quartz Composer for OS X 10.5 Leopard, so it may not work correctly on Tiger. I don&#8217;t think I&#8217;ve used anything that was new in Leopard, but I&#8217;m not sure. So if you are using Tiger, good luck!</p>
<p>I&#8217;ve rendered a video which is now up on <a href="http://www.youtube.com/watch?v=3S6cwYefNC4">YouTube</a> to give you an idea of how it looks.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/3S6cwYefNC4&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3S6cwYefNC4&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>The screen recording here has taken the mic input and used it for the animation. The song used in this recording is “Deflated &amp; Alone (GE Abondoned mix)” by <span> <a href="http://ccmixter.org/people/George_Ellinas">George_Ellinas</a></span> from <a title="http://ccmixter.org/files/George_Ellinas/19174" dir="ltr" rel="nofollow" href="http://ccmixter.org/files/George_Ellinas/19174" target="_blank">http://ccmixter.org/files/George_Ellinas/19174</a> under a Creative Commons <a title="Creative Commons Attribution License" href="http://creativecommons.org/licenses/by/3.0/">Attribution</a> 3.0 License.</p>
<p>At the moment, it is great for a little while, but unless the music is constantly changing, the interest is lost as it begins to show similar patterns repeating themselves. If you have a look at the Quartz Composition, it&#8217;s a pretty simple one really, so I&#8217;m sure there is plenty more I can do with it yet to make it that bit more interesting for a bit longer!</p>
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		<title>The New Design</title>
		<link>http://matthewbrown.net.au/misc/the-new-design/</link>
		<comments>http://matthewbrown.net.au/misc/the-new-design/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 04:46:52 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[misc]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Quartz Composer]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/?p=83</guid>
		<description><![CDATA[You may have noticed things in the design gradually changing around here over the past couple of weeks. The design itself is now finished. Unfortunately though, since I&#8217;ve widened the main content section a fair bit, it&#8217;s put some of the individual posts out, such as images behind code sections. Actually, mainly images behind code [...]]]></description>
			<content:encoded><![CDATA[<p>You may have noticed things in the design gradually changing around here over the past couple of weeks.</p>
<p>The design itself is now finished. Unfortunately though, since I&#8217;ve widened the main content section a fair bit, it&#8217;s put some of the individual posts out, such as images behind code sections. Actually, mainly images behind code sections. I&#8217;ve gone through and cleaned up all of the ones I&#8217;ve found so far. If you happen across any that are still out, it would be greatly appreciated if you could leave a comment on the post to let me know.</p>
<p>Something new I have incorporated with this theme is <a title="Matthew Brown on Twitter" href="http://twitter.com/darksbane">my Twitter stream</a>, running down the bottom right of the page. I&#8217;ve had it running on my other blog, Still as Life, for a while now, figured it&#8217;s about time to put it it on here too. My tweets are more web design oriented than computational arts, and even more so just what I&#8217;m up to in general. So when I am working on something, I&#8217;ll usually be tweeting about it, be it web design, computational arts or something else. <a title="Matthew Brown on Twitter" href="http://twitter.com/darksbane">Follow me</a> if you are on Twitter and want to keep up to date on what I&#8217;m doing and my latest projects.</p>
<p>The background image I have used is a still from the output of one of my recent Quartz Composer audio visualisations. I&#8217;ll be putting it up here when I get a chance, along with a couple of variations on it.</p>
<p>Have a great one!</p>
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		<title>Happy New Year Everyone</title>
		<link>http://matthewbrown.net.au/misc/happy-new-year-everyone/</link>
		<comments>http://matthewbrown.net.au/misc/happy-new-year-everyone/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 07:55:10 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[misc]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Quartz Composer]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/?p=76</guid>
		<description><![CDATA[Happy new year to everyone out there! Best wishes to you all and a prosperous 2009 for everyone! I&#8217;ve been pretty quiet on here the past few months unfortunately as I have been pretty busy, though if you follow me on Twitter, I am relatively alive. Hopefully you&#8217;ll be seeing a few more blog posts [...]]]></description>
			<content:encoded><![CDATA[<p>Happy new year to everyone out there! Best wishes to you all and a prosperous 2009 for everyone!</p>
<p>I&#8217;ve been pretty quiet on here the past few months unfortunately as I have been pretty busy, though if you <a title="Matthew Brown on Twitter" href="http://twitter.com/darksbane">follow me on Twitter</a>, I am relatively alive. Hopefully you&#8217;ll be seeing a few more blog posts from me soon as I&#8217;ve got a number of things on the go, and a few things finished that just need to be written up.</p>
<p>I&#8217;ve been playing with Quartz Composer a fair bit and have a few new audio visualisers for you coming fairly soon, along with a new design for this blog based on one of these visualisations, so keep an eye out for it soon! The graphic design is almost finished, so hopefully I&#8217;ll get it all done up and live in the next week or two.</p>
<p>For a bit of a look at what I&#8217;ve been up to for Christmas and new years, have a look at my other blog, <a title="What I've been up to for Christmas and new years eve." href="http://blog.stillaslife.com/other/happy-new-year-everyone/">Still As Life</a> and leave your comments about what you&#8217;ve been doing too.</p>
<p>Have a fun and safe holiday everyone, and enjoy 2009!</p>
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		<title>Fractalesque</title>
		<link>http://matthewbrown.net.au/design/fractalesque/</link>
		<comments>http://matthewbrown.net.au/design/fractalesque/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 10:16:25 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[audio spectrum]]></category>
		<category><![CDATA[computational arts]]></category>
		<category><![CDATA[Fractal]]></category>
		<category><![CDATA[LFO]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Quartz Composer]]></category>
		<category><![CDATA[Scott Draves]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/design/fractalesque/</guid>
		<description><![CDATA[Done with Quartz Composer with the intention of replicating the appearance of a Fractal Flame rendered through Scott Draves&#8217; Flam3, except live rendered based on audio input. This isn&#8217;t a fractal, but I think it does re-create the appearance quite well. The video quality isn&#8217;t even close to the live render quality, but it gives [...]]]></description>
			<content:encoded><![CDATA[<p>Done with Quartz Composer with the intention of replicating the appearance of a Fractal Flame rendered through Scott Draves&#8217; Flam3, except live rendered based on audio input.</p>
<p>This isn&#8217;t a fractal, but I think it does re-create the appearance quite well.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/0I6zAmiyCTc&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0I6zAmiyCTc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>The video quality isn&#8217;t even close to the live render quality, but it gives you a good idea of it.</p>
<p>The screen recording here has taken the mic input and used it for the animation. The song used in this recording is &#8220;August (Reggae Rework)&#8221; by el-B from <a href="http://ccmixter.org/files/elB/16075" target="_blank" title="http://ccmixter.org/files/elB/16075" rel="nofollow" dir="ltr">http://ccmixter.org/files/elB/16075</a> under a Creative Commons Attribution Noncommercial 3.0 License.</p>
<p>You can <a href="http://matthewbrown.net.au/uploads/quartz/fractalesque/fractalesque.qtz" title="Fractalesque" >download the Quartz file here</a>, note though that while this will open in Tiger, it will not render correctly, OS X 10.5 Leopard is required for it to run correctly.</p>
<p>It should also be noted that the video above was rendered on a Macbook Pro with an Intel Core 2 Duo 2.4ghz with 2gb of RAM and an 8600m GT and it averages 5 frames per second, so to really experience the full potential of this, it needs to run on a Mac with a fairly powerful video card like a Mac Pro, the iMac&#8217;s and new Macbook Pro&#8217;s should also render it quite nicely.</p>
<p>The reason it is so intensive is because there are a number of iterator and replicate in space patches along with LFO&#8217;s and interpolator&#8217;s that are affected by both the audio volume peak and the audio spectrum, so depending on the volume and the type of music, the visualisation develops more variation.</p>
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		<title>Mandelbrot Player</title>
		<link>http://matthewbrown.net.au/programming/mandelbrot-player/</link>
		<comments>http://matthewbrown.net.au/programming/mandelbrot-player/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 09:01:47 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Fractal]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Lines]]></category>
		<category><![CDATA[mandelbrot]]></category>
		<category><![CDATA[Minim]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/programming/mandelbrot-player/</guid>
		<description><![CDATA[I&#8217;ve built on my previous Frequency Mandelbrot to add basic audio playback controls to it. It no longer starts automatically upon loading, you now have to press &#8216;P&#8216; on your keyboard to begin playback and there are a number of other hot keys for different playback options. An audio file can be played, paused, rewound, [...]]]></description>
			<content:encoded><![CDATA[<p><a title="The mandelbrot before audio playback commences" href="http://matthewbrown.net.au/wp-content/uploads/2008/11/unplayed-mandelbrot.png"><img class="alignright" src="http://matthewbrown.net.au/wp-content/uploads/2008/11/unplayed-mandelbrot.thumbnail.png" alt="The mandelbrot before audio playback commences" /></a>I&#8217;ve built on my previous <a title="Frequency Mandelbrot" href="http://matthewbrown.net.au/programming/frequency-mandelbrot/">Frequency Mandelbrot</a> to add basic audio playback controls to it. It no longer starts automatically upon loading, you now have to press &#8216;<strong>P</strong>&#8216; on your keyboard to begin playback and there are a number of other hot keys for different playback options.</p>
<p>An audio file can be played, paused, rewound, and fast-forwarded. The left and right audio channels as well as beats and the overall volume are taken and used to colour a mandelbrot fractal. The left and right audio channels generate a series of lines that change speed and direction based on the audio peaks. The centre of the fractal has a constraint on it based on the beats, so as the amount of beats increase, it will freeze and stay still while the outer area of the fractal, which appears as a background continues to animate around it. And yes, it is meant to have the lines through it.</p>
<p>The keyboard controls for playback are:</p>
<p><strong>Play:</strong> P<br />
<strong>Pause:</strong> S<br />
<strong>Fast-Forward:</strong> F<br />
<strong>Rewind:</strong> R<br />
<strong>Restart:</strong> H<br />
<strong>Stop:</strong> Q</p>
<p><a title="Mandelbrot during audio playback" href="http://matthewbrown.net.au/wp-content/uploads/2008/11/playing-mandelbrot.png"><img class="alignright" src="http://matthewbrown.net.au/wp-content/uploads/2008/11/playing-mandelbrot.thumbnail.png" alt="Mandelbrot during audio playback" /></a>A note on these playback options, at the moment, &#8216;<strong>Q</strong>&#8216; will actually close the link to the song file, so this should not be used unless it is needed. Attempting to start the song again with &#8216;<strong>P</strong>&#8216; after &#8216;<strong>Q</strong>&#8216; has been used will cause Processing to error. I haven&#8217;t gotten around this as of yet unfortunately.</p>
<p>To replay a song from the start, press &#8216;<strong>H</strong>&#8216; and this will return the play head to the start of the file.</p>
<p>Rewind &#8216;<strong>R</strong>&#8216; and fast forward &#8216;<strong>F</strong>&#8216; skip the track back and forward by 500 milliseconds, so &#8216;<strong>R</strong>&#8216; should be used in place of &#8216;<strong>H</strong>&#8216; if you don&#8217;t want to return to the start of the song.</p>
<p>The source code is a little bit different to previous versions as I have added a class for keyPressed to determine what to do if the control keys are pressed:</p>
<pre class="brush: java; title: ; notranslate">

// Create the controls.
void keyPressed()
{
if ( key == 'p' ) song.play(); // Press P to play the song.
if ( key == 's' ) song.pause(); // Press S to pause playing.
if ( key == 'h' ) song.rewind(); // Press H to reset to the start.
if ( key == 'f' ) song.skip(500); // Press F to fast forward.
if ( key == 'r' ) song.skip(-500); // Press R to rewind.
if ( key == 'q' ) song.close(); // Press Q to quit playing.
}

</pre>
<p>It&#8217;s all fairly straight forward, the <a title="Minim Audio Library for Processing" href="http://code.compartmental.net/tools/minim/">Minim library</a> is very simple to use and there are some great tools in it that you can play with. I highly recommend it if you are working with audio in <a title="Processing Development Environment" href="http://www.processing.org">Processing</a>.</p>
<p>You can have a look at it <a title="Frequency Mandelbrot" href="http://matthewbrown.net.au/uploads/processing/radio_mandelbrot">in action here</a>. The song used in this piece is <a href="http://ccmixter.org/files/vo1k1/16253">“Freedom (Waking Mix)”</a> by <a href="http://ccmixter.org/people/vo1k1">vo1k1</a> 2008 &#8211; Licensed under Creative Commons <a href="http://creativecommons.org/licenses/by-nc/3.0/">Attribution Noncommercial (3.0)</a>.</p>
<p>This is fairly CPU intensive, so many computers will have trouble running this, it is also about 9mb to load so you probably don’t want to try it on a low speed connection.</p>
<p>The full source code is available from the same page as the applet, or you can see it after the jump:</p>
<p><span id="more-71"></span></p>
<pre class="brush: java; title: ; notranslate">

import ddf.minim.*;
import ddf.minim.analysis.*;

FFT fft;

AudioPlayer song;
BeatDetect beat;

float fSize;

void setup()
{
size(300, 300);

// Start Minim
Minim.start(this);

// Set the length of the sample buffers.
song = Minim.loadFile(&quot;freedom.mp3&quot;, 512);
// Uncomment song.play() to play the song as soon as the environment loads
//  song.play();
beat = new BeatDetect();

float fSize = 20;
// Tell the FFT the buffer size and sample rate.
fft = new FFT(song.bufferSize(), song.sampleRate());
}

// Create the controls.
void keyPressed()
{
if ( key == 'p' ) song.play(); // Press P to play the song.
if ( key == 's' ) song.pause(); // Press S to pause playing.
if ( key == 'h' ) song.rewind(); // Press H to reset to the start.
if ( key == 'f' ) song.skip(500); // Press F to fast forward.
if ( key == 'r' ) song.skip(-500); // Press R to rewind.
if ( key == 'q' ) song.close(); // Press Q to quit playing.
}

void draw()
{
background(0);
// Run a mix FFT
fft.forward(song.mix);
fill(255);

loadPixels();

// Maximum number of iterations for each point.
float maxiterations = 200; // Lower renders quicker
float xmin = -2.5;
float ymin = -2;
float wh = 2;

// Detect the beats in the song mix
beat.detect(song.mix);
// Iterate fSize based on beats.
if ( beat.isOnset() ) fSize += 0.1;

// Restrict fSize to create variation when the beat count gets too high.
fSize = constrain(fSize, -10, 10);

ymin = -1;
xmin = -1.5;

maxiterations = maxiterations + fSize;

// x goes from xmin to xmax
float xmax = xmin + wh;
// y goes from ymin to ymax
float ymax = ymin + wh;

// Calculate amount we increment x,y for each pixel
float dx = (xmax - xmin) / (width);
float dy = (ymax - ymin) / (height);

// Start y
float y = ymin;
for(int j = 0; j &lt; height; j++) {
// Start x
float x = xmin;
for(int i = 0;  i &lt; width; i++) {

float a = x;
float b = y;
int n = 0;

while (n &lt; maxiterations) {
float aa = a * a;
float bb = b * b;
float twoab = 2.0 * a * b;
a = aa - bb + x;
b = twoab + y;
if(aa + bb &gt; 16.0f) {
break;
}
n++;
}

// Colouring pixels using the left and right audio channels - song.right.get(i) etc.
if (n == maxiterations) pixels[i+j*width] = 0;
else pixels[i+j*width] = color(n*(song.right.get(i)*50) % 255, n*(song.left.get(i)*50) % 200, n*(song.right.get(i)*30));
x += dx;
}
y += dy;
}
updatePixels();
}

// End Minim after the song finishes playing.
void stop()
{
song.close();
super.stop();
}
</pre>
]]></content:encoded>
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		</item>
		<item>
		<title>Plasma Box &#8211; Quartz Composer</title>
		<link>http://matthewbrown.net.au/design/plasma-box-quartz-composer/</link>
		<comments>http://matthewbrown.net.au/design/plasma-box-quartz-composer/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 01:34:22 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[LFO]]></category>
		<category><![CDATA[microphone]]></category>
		<category><![CDATA[OS X]]></category>
		<category><![CDATA[Plasma]]></category>
		<category><![CDATA[Quartz Composer]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/design/plasma-box-quartz-composer/</guid>
		<description><![CDATA[This is a fairly simple Quartz Composer visualisation that I developed to be a screensaver or to run in the background of an environment to help develop an atmosphere. The idea originally came from when I was walking past the Chalk Hotel in Woolloongabba in winter and noticed that they had big LCD&#8217;s on a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://matthewbrown.net.au/wp-content/uploads/2008/11/plasma-box.png" title="Plasma Box - Quartz Composer"><img src="http://matthewbrown.net.au/wp-content/uploads/2008/11/plasma-box.thumbnail.png" class="alignright" alt="Plasma Box - Quartz Composer" /></a>This is a fairly simple Quartz Composer visualisation that I developed to be a screensaver or to run in the background of an environment to help develop an atmosphere. The idea originally came from when I was walking past the Chalk Hotel in Woolloongabba in winter and noticed that they had big LCD&#8217;s on a couple of walls playing a video loop of a fire to help create the sense of warmth and a warm atmosphere, even though there was almost no heat actually being produced by the LCD&#8217;s.</p>
<p>What I have created here is floating plasma that slowly floats from the bottom to the top of the screen and accumulates at the top. Audio input is taken from the microphone and combined with an LFO so that it is constantly varying between the base colours that the LFO covers and then other colours dependent on audio spikes. The audio input is also used to make the plasma &#8220;shy&#8221;, that is, as the input volume increases, the plasma starts to get smaller and disappear until the volume starts to subside again, then it comes back.</p>
<p>The basis of this is created with a Quartz Flame Image patch, ideally, I would have liked to redo this with a more controllable particle system, but that is for another time.</p>
<p><a href="/uploads/quartz/floating_plasma/plasma7.qtz" title="Plasma Box">Download the Quartz Composer file here</a>. Note that this requires OS X 10.5 Leopard. It will not work in Tiger as I have used patches that were not available in Tiger.</p>
<p>Check out the video below which shows the visualisation running with the song &#8220;<a href="http://ccmixter.org/files/duckett/17456" title="Wired but Disconnected by duckett">Wired but Disconnected</a>&#8221; by <a href="http://ccmixter.org/people/duckett" title="duckett">duckett</a>.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BX5heolZ80U&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BX5heolZ80U&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>Frequency Mandelbrot</title>
		<link>http://matthewbrown.net.au/programming/frequency-mandelbrot/</link>
		<comments>http://matthewbrown.net.au/programming/frequency-mandelbrot/#comments</comments>
		<pubDate>Sun, 21 Sep 2008 08:52:35 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[beat detection]]></category>
		<category><![CDATA[Fractal]]></category>
		<category><![CDATA[frequency energy]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Lines]]></category>
		<category><![CDATA[Minim]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/programming/frequency-mandelbrot/</guid>
		<description><![CDATA[Where I had been experimenting with just the outsides of the mandelbrot before, I&#8217;ve started having a look at modifying the inside of the fractal as well. I&#8217;ve continued to use the frequency spectrum for the effects simply because it goes with the frequency spectrum used in the background. In this version I have used [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://matthewbrown.net.au/uploads/processing/radio_mandelbrot" title="Frequency Mandelbrot"><img src="http://matthewbrown.net.au/wp-content/uploads/2008/09/radio_mandelbrot_1.thumbnail.png" class="alignright" alt="Frequency Mandelbrot 1" /></a>Where I had been experimenting with just the outsides of the mandelbrot <a href="http://matthewbrown.net.au/programming/using-the-output-of-minim-in-processing/" title="Manipulating Minim Output">before</a>, I&#8217;ve started having a look at modifying the inside of the fractal as well. I&#8217;ve continued to use the frequency spectrum for the effects simply because it goes with the frequency spectrum used in the background.</p>
<pre class="brush: java; title: ; notranslate">
import ddf.minim.*;
import ddf.minim.analysis.*;

FFT fft;

AudioPlayer song;
BeatDetect beat;

float fSize;

void setup()
{
size(300, 300);

// always start Minim first!
Minim.start(this);

// specify 512 for the length of the sample buffers
// the default buffer size is 1024
song = Minim.loadFile(&quot;freedom.mp3&quot;, 512);
song.play();
beat = new BeatDetect();

float fSize = 20;
// an FFT needs to know how
// long the audio buffers it will be analyzing are
// and also needs to know
// the sample rate of the audio it is analyzing is
fft = new FFT(song.bufferSize(), song.sampleRate());
}

void draw()
{
background(0);
// first perform a forward fft on one of song's buffers
// I'm using the mix buffer
//  but you can use any one you like
fft.forward(song.mix);
fill(255);

loadPixels();

// Maximum number of iterations for each point on the complex plane
float maxiterations = 200;
float xmin = -2.5;
float ymin = -2;
float wh = 2;

beat.detect(song.mix);
if ( beat.isOnset() ) fSize += 0.1;

fSize = constrain(fSize, -10, 10);

ymin = -1;
xmin = -1.5;

maxiterations = maxiterations + fSize;

// x goes from xmin to xmax
float xmax = xmin + wh;
// y goes from ymin to ymax
float ymax = ymin + wh;

// Calculate amount we increment x,y for each pixel
float dx = (xmax - xmin) / (width);
float dy = (ymax - ymin) / (height);

// Start y
float y = ymin;
for(int j = 0; j &lt; height; j++) {
// Start x
float x = xmin;
for(int i = 0;  i &lt; width; i++) {

// Now we test, as we iterate z = z^2 + cm does z tend towards infinity?
float a = x;
float b = y;
int n = 0;
while (n &lt; maxiterations) {
float aa = a * a;
float bb = b * b;
float twoab = 2.0 * a * b;
a = aa - bb + x;
b = twoab + y;
// Infinty in our finite world is simple, let's just consider it 16
if(aa + bb &gt; 16.0f) {
break;         }
n++;
}

// We color each pixel based on how long it takes to get to infinity
// If we never got there, let's pick the color black
if (n == maxiterations) pixels[i+j*width] = 0;
else pixels[i+j*width] = color(n*(song.right.get(i)*50) % 255, n*(song.left.get(i)*50) % 200, n*(song.right.get(i)*30));
x += dx;
}
y += dy;
}
updatePixels();
}

void stop()
{
song.close();
super.stop();
}
</pre>
<p><a href="http://matthewbrown.net.au/uploads/processing/radio_mandelbrot" title="Frequency Mandelbrot"><img src="http://matthewbrown.net.au/wp-content/uploads/2008/09/radio_mandelbrot_2.thumbnail.png" class="alignright" alt="Frequency Mandelbrot 2" /></a>In this version I have used the BeatDetect class and another variable, fSize with a constraint on it and then added to the maximum iterations. This allows the frequency spectrum to spread through the mandelbrot fractal, or appear to anyway. It is actually just using the frequency spectrum to colour the fractal, and this makes it appear like spectrum is forming the fractal.</p>
<p>You can have a look at it <a href="http://matthewbrown.net.au/uploads/processing/radio_mandelbrot" title="Frequency Mandelbrot">in action here</a>. The song used in this piece is <a href="http://ccmixter.org/files/vo1k1/16253">“Freedom (Waking Mix)”</a> by <a href="http://ccmixter.org/people/vo1k1">vo1k1</a> 2008 &#8211; Licensed under Creative Commons <a href="http://creativecommons.org/licenses/by-nc/3.0/">Attribution Noncommercial (3.0)</a>.</p>
<p>This is fairly CPU intensive, so many computers will have trouble running this, it is also about 13mb to load so you probably don&#8217;t want to try it on a low speed connection.</p>
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