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	<title>Computational Artwork &#187; audio spectrum</title>
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	<link>http://matthewbrown.net.au</link>
	<description>by Matthew Brown</description>
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		<title>Fractalesque</title>
		<link>http://matthewbrown.net.au/design/fractalesque/</link>
		<comments>http://matthewbrown.net.au/design/fractalesque/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 10:16:25 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[audio spectrum]]></category>
		<category><![CDATA[computational arts]]></category>
		<category><![CDATA[Fractal]]></category>
		<category><![CDATA[LFO]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Quartz Composer]]></category>
		<category><![CDATA[Scott Draves]]></category>
		<category><![CDATA[visualisation]]></category>

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		<description><![CDATA[Done with Quartz Composer with the intention of replicating the appearance of a Fractal Flame rendered through Scott Draves&#8217; Flam3, except live rendered based on audio input. This isn&#8217;t a fractal, but I think it does re-create the appearance quite well. The video quality isn&#8217;t even close to the live render quality, but it gives [...]]]></description>
			<content:encoded><![CDATA[<p>Done with Quartz Composer with the intention of replicating the appearance of a Fractal Flame rendered through Scott Draves&#8217; Flam3, except live rendered based on audio input.</p>
<p>This isn&#8217;t a fractal, but I think it does re-create the appearance quite well.</p>
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<p>The video quality isn&#8217;t even close to the live render quality, but it gives you a good idea of it.</p>
<p>The screen recording here has taken the mic input and used it for the animation. The song used in this recording is &#8220;August (Reggae Rework)&#8221; by el-B from <a href="http://ccmixter.org/files/elB/16075" target="_blank" title="http://ccmixter.org/files/elB/16075" rel="nofollow" dir="ltr">http://ccmixter.org/files/elB/16075</a> under a Creative Commons Attribution Noncommercial 3.0 License.</p>
<p>You can <a href="http://matthewbrown.net.au/uploads/quartz/fractalesque/fractalesque.qtz" title="Fractalesque" >download the Quartz file here</a>, note though that while this will open in Tiger, it will not render correctly, OS X 10.5 Leopard is required for it to run correctly.</p>
<p>It should also be noted that the video above was rendered on a Macbook Pro with an Intel Core 2 Duo 2.4ghz with 2gb of RAM and an 8600m GT and it averages 5 frames per second, so to really experience the full potential of this, it needs to run on a Mac with a fairly powerful video card like a Mac Pro, the iMac&#8217;s and new Macbook Pro&#8217;s should also render it quite nicely.</p>
<p>The reason it is so intensive is because there are a number of iterator and replicate in space patches along with LFO&#8217;s and interpolator&#8217;s that are affected by both the audio volume peak and the audio spectrum, so depending on the volume and the type of music, the visualisation develops more variation.</p>
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		<title>Playing Audio in Processing</title>
		<link>http://matthewbrown.net.au/programming/playing-audio-in-processing/</link>
		<comments>http://matthewbrown.net.au/programming/playing-audio-in-processing/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 08:25:16 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[audio spectrum]]></category>
		<category><![CDATA[Minim]]></category>
		<category><![CDATA[Processing]]></category>

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		<description><![CDATA[I&#8217;ve been looking at how to import an audio source into Processing so that it can be used to manipulate a visual output. Using the Minim sound library I should be able to manipulate things based on either an audio file or an audio input through the line-in or mic-in. I have been going through [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been looking at how to import an audio source into Processing so that it can be used to manipulate a visual output. Using the Minim sound library I should be able to manipulate things based on either an audio file or an audio input through the line-in or mic-in.</p>
<p>I have been going through the <a href="http://code.compartmental.net/tools/minim/quickstart/" title="Minim Quick Start Guide">Quick Start Guide</a> which is very useful and having finished it, I have a Processing sketch that will playback a file and display the audio spectrum and waveforms which is pretty cool. I can see how I should be able to use the audio controls to manipulate an image, so I think I&#8217;m going to start having an experiment with applying the similar concepts to other images.</p>
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