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<channel>
	<title>Computational Artwork &#187; Fractal</title>
	<atom:link href="http://matthewbrown.net.au/tag/fractal/feed/" rel="self" type="application/rss+xml" />
	<link>http://matthewbrown.net.au</link>
	<description>by Matthew Brown</description>
	<lastBuildDate>Sun, 20 Jun 2010 02:37:57 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Fractalesque</title>
		<link>http://matthewbrown.net.au/design/fractalesque/</link>
		<comments>http://matthewbrown.net.au/design/fractalesque/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 10:16:25 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[audio spectrum]]></category>
		<category><![CDATA[computational arts]]></category>
		<category><![CDATA[Fractal]]></category>
		<category><![CDATA[LFO]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Quartz Composer]]></category>
		<category><![CDATA[Scott Draves]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/design/fractalesque/</guid>
		<description><![CDATA[Done with Quartz Composer with the intention of replicating the appearance of a Fractal Flame rendered through Scott Draves&#8217; Flam3, except live rendered based on audio input. This isn&#8217;t a fractal, but I think it does re-create the appearance quite well. The video quality isn&#8217;t even close to the live render quality, but it gives [...]]]></description>
			<content:encoded><![CDATA[<p>Done with Quartz Composer with the intention of replicating the appearance of a Fractal Flame rendered through Scott Draves&#8217; Flam3, except live rendered based on audio input.</p>
<p>This isn&#8217;t a fractal, but I think it does re-create the appearance quite well.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/0I6zAmiyCTc&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0I6zAmiyCTc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>The video quality isn&#8217;t even close to the live render quality, but it gives you a good idea of it.</p>
<p>The screen recording here has taken the mic input and used it for the animation. The song used in this recording is &#8220;August (Reggae Rework)&#8221; by el-B from <a href="http://ccmixter.org/files/elB/16075" target="_blank" title="http://ccmixter.org/files/elB/16075" rel="nofollow" dir="ltr">http://ccmixter.org/files/elB/16075</a> under a Creative Commons Attribution Noncommercial 3.0 License.</p>
<p>You can <a href="http://matthewbrown.net.au/uploads/quartz/fractalesque/fractalesque.qtz" title="Fractalesque" >download the Quartz file here</a>, note though that while this will open in Tiger, it will not render correctly, OS X 10.5 Leopard is required for it to run correctly.</p>
<p>It should also be noted that the video above was rendered on a Macbook Pro with an Intel Core 2 Duo 2.4ghz with 2gb of RAM and an 8600m GT and it averages 5 frames per second, so to really experience the full potential of this, it needs to run on a Mac with a fairly powerful video card like a Mac Pro, the iMac&#8217;s and new Macbook Pro&#8217;s should also render it quite nicely.</p>
<p>The reason it is so intensive is because there are a number of iterator and replicate in space patches along with LFO&#8217;s and interpolator&#8217;s that are affected by both the audio volume peak and the audio spectrum, so depending on the volume and the type of music, the visualisation develops more variation.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Mandelbrot Player</title>
		<link>http://matthewbrown.net.au/programming/mandelbrot-player/</link>
		<comments>http://matthewbrown.net.au/programming/mandelbrot-player/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 09:01:47 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Fractal]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Lines]]></category>
		<category><![CDATA[mandelbrot]]></category>
		<category><![CDATA[Minim]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/programming/mandelbrot-player/</guid>
		<description><![CDATA[I&#8217;ve built on my previous Frequency Mandelbrot to add basic audio playback controls to it. It no longer starts automatically upon loading, you now have to press &#8216;P&#8216; on your keyboard to begin playback and there are a number of other hot keys for different playback options. An audio file can be played, paused, rewound, [...]]]></description>
			<content:encoded><![CDATA[<p><a title="The mandelbrot before audio playback commences" href="http://matthewbrown.net.au/wp-content/uploads/2008/11/unplayed-mandelbrot.png"><img class="alignright" src="http://matthewbrown.net.au/wp-content/uploads/2008/11/unplayed-mandelbrot.thumbnail.png" alt="The mandelbrot before audio playback commences" /></a>I&#8217;ve built on my previous <a title="Frequency Mandelbrot" href="http://matthewbrown.net.au/programming/frequency-mandelbrot/">Frequency Mandelbrot</a> to add basic audio playback controls to it. It no longer starts automatically upon loading, you now have to press &#8216;<strong>P</strong>&#8216; on your keyboard to begin playback and there are a number of other hot keys for different playback options.</p>
<p>An audio file can be played, paused, rewound, and fast-forwarded. The left and right audio channels as well as beats and the overall volume are taken and used to colour a mandelbrot fractal. The left and right audio channels generate a series of lines that change speed and direction based on the audio peaks. The centre of the fractal has a constraint on it based on the beats, so as the amount of beats increase, it will freeze and stay still while the outer area of the fractal, which appears as a background continues to animate around it. And yes, it is meant to have the lines through it.</p>
<p>The keyboard controls for playback are:</p>
<p><strong>Play:</strong> P<br />
<strong>Pause:</strong> S<br />
<strong>Fast-Forward:</strong> F<br />
<strong>Rewind:</strong> R<br />
<strong>Restart:</strong> H<br />
<strong>Stop:</strong> Q</p>
<p><a title="Mandelbrot during audio playback" href="http://matthewbrown.net.au/wp-content/uploads/2008/11/playing-mandelbrot.png"><img class="alignright" src="http://matthewbrown.net.au/wp-content/uploads/2008/11/playing-mandelbrot.thumbnail.png" alt="Mandelbrot during audio playback" /></a>A note on these playback options, at the moment, &#8216;<strong>Q</strong>&#8216; will actually close the link to the song file, so this should not be used unless it is needed. Attempting to start the song again with &#8216;<strong>P</strong>&#8216; after &#8216;<strong>Q</strong>&#8216; has been used will cause Processing to error. I haven&#8217;t gotten around this as of yet unfortunately.</p>
<p>To replay a song from the start, press &#8216;<strong>H</strong>&#8216; and this will return the play head to the start of the file.</p>
<p>Rewind &#8216;<strong>R</strong>&#8216; and fast forward &#8216;<strong>F</strong>&#8216; skip the track back and forward by 500 milliseconds, so &#8216;<strong>R</strong>&#8216; should be used in place of &#8216;<strong>H</strong>&#8216; if you don&#8217;t want to return to the start of the song.</p>
<p>The source code is a little bit different to previous versions as I have added a class for keyPressed to determine what to do if the control keys are pressed:</p>
<pre class="brush: java;">

// Create the controls.
void keyPressed()
{
if ( key == 'p' ) song.play(); // Press P to play the song.
if ( key == 's' ) song.pause(); // Press S to pause playing.
if ( key == 'h' ) song.rewind(); // Press H to reset to the start.
if ( key == 'f' ) song.skip(500); // Press F to fast forward.
if ( key == 'r' ) song.skip(-500); // Press R to rewind.
if ( key == 'q' ) song.close(); // Press Q to quit playing.
}
</pre>
<p>It&#8217;s all fairly straight forward, the <a title="Minim Audio Library for Processing" href="http://code.compartmental.net/tools/minim/">Minim library</a> is very simple to use and there are some great tools in it that you can play with. I highly recommend it if you are working with audio in <a title="Processing Development Environment" href="http://www.processing.org">Processing</a>.</p>
<p>You can have a look at it <a title="Frequency Mandelbrot" href="http://matthewbrown.net.au/uploads/processing/radio_mandelbrot">in action here</a>. The song used in this piece is <a href="http://ccmixter.org/files/vo1k1/16253">“Freedom (Waking Mix)”</a> by <a href="http://ccmixter.org/people/vo1k1">vo1k1</a> 2008 &#8211; Licensed under Creative Commons <a href="http://creativecommons.org/licenses/by-nc/3.0/">Attribution Noncommercial (3.0)</a>.</p>
<p>This is fairly CPU intensive, so many computers will have trouble running this, it is also about 9mb to load so you probably don’t want to try it on a low speed connection.</p>
<p>The full source code is available from the same page as the applet, or you can see it after the jump:</p>
<p><span id="more-71"></span></p>
<pre class="brush: java;">

import ddf.minim.*;
import ddf.minim.analysis.*;

FFT fft;

AudioPlayer song;
BeatDetect beat;

float fSize;

void setup()
{
size(300, 300);

// Start Minim
Minim.start(this);

// Set the length of the sample buffers.
song = Minim.loadFile(&quot;freedom.mp3&quot;, 512);
// Uncomment song.play() to play the song as soon as the environment loads
//  song.play();
beat = new BeatDetect();

float fSize = 20;
// Tell the FFT the buffer size and sample rate.
fft = new FFT(song.bufferSize(), song.sampleRate());
}

// Create the controls.
void keyPressed()
{
if ( key == 'p' ) song.play(); // Press P to play the song.
if ( key == 's' ) song.pause(); // Press S to pause playing.
if ( key == 'h' ) song.rewind(); // Press H to reset to the start.
if ( key == 'f' ) song.skip(500); // Press F to fast forward.
if ( key == 'r' ) song.skip(-500); // Press R to rewind.
if ( key == 'q' ) song.close(); // Press Q to quit playing.
}

void draw()
{
background(0);
// Run a mix FFT
fft.forward(song.mix);
fill(255);

loadPixels();

// Maximum number of iterations for each point.
float maxiterations = 200; // Lower renders quicker
float xmin = -2.5;
float ymin = -2;
float wh = 2;

// Detect the beats in the song mix
beat.detect(song.mix);
// Iterate fSize based on beats.
if ( beat.isOnset() ) fSize += 0.1;

// Restrict fSize to create variation when the beat count gets too high.
fSize = constrain(fSize, -10, 10);

ymin = -1;
xmin = -1.5;

maxiterations = maxiterations + fSize;

// x goes from xmin to xmax
float xmax = xmin + wh;
// y goes from ymin to ymax
float ymax = ymin + wh;

// Calculate amount we increment x,y for each pixel
float dx = (xmax - xmin) / (width);
float dy = (ymax - ymin) / (height);

// Start y
float y = ymin;
for(int j = 0; j &lt; height; j++) {
// Start x
float x = xmin;
for(int i = 0;  i &lt; width; i++) {

float a = x;
float b = y;
int n = 0;

while (n &lt; maxiterations) {
float aa = a * a;
float bb = b * b;
float twoab = 2.0 * a * b;
a = aa - bb + x;
b = twoab + y;
if(aa + bb &gt; 16.0f) {
break;
}
n++;
}

// Colouring pixels using the left and right audio channels - song.right.get(i) etc.
if (n == maxiterations) pixels[i+j*width] = 0;
else pixels[i+j*width] = color(n*(song.right.get(i)*50) % 255, n*(song.left.get(i)*50) % 200, n*(song.right.get(i)*30));
x += dx;
}
y += dy;
}
updatePixels();
}

// End Minim after the song finishes playing.
void stop()
{
song.close();
super.stop();
}
</pre>
]]></content:encoded>
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		</item>
		<item>
		<title>Frequency Mandelbrot</title>
		<link>http://matthewbrown.net.au/programming/frequency-mandelbrot/</link>
		<comments>http://matthewbrown.net.au/programming/frequency-mandelbrot/#comments</comments>
		<pubDate>Sun, 21 Sep 2008 08:52:35 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[beat detection]]></category>
		<category><![CDATA[Fractal]]></category>
		<category><![CDATA[frequency energy]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Lines]]></category>
		<category><![CDATA[Minim]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/programming/frequency-mandelbrot/</guid>
		<description><![CDATA[Where I had been experimenting with just the outsides of the mandelbrot before, I&#8217;ve started having a look at modifying the inside of the fractal as well. I&#8217;ve continued to use the frequency spectrum for the effects simply because it goes with the frequency spectrum used in the background. import ddf.minim.*; import ddf.minim.analysis.*; FFT fft; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://matthewbrown.net.au/uploads/processing/radio_mandelbrot" title="Frequency Mandelbrot"><img src="http://matthewbrown.net.au/wp-content/uploads/2008/09/radio_mandelbrot_1.thumbnail.png" class="alignright" alt="Frequency Mandelbrot 1" /></a>Where I had been experimenting with just the outsides of the mandelbrot <a href="http://matthewbrown.net.au/programming/using-the-output-of-minim-in-processing/" title="Manipulating Minim Output">before</a>, I&#8217;ve started having a look at modifying the inside of the fractal as well. I&#8217;ve continued to use the frequency spectrum for the effects simply because it goes with the frequency spectrum used in the background.</p>
<pre class="brush: java;">
import ddf.minim.*;
import ddf.minim.analysis.*;

FFT fft;

AudioPlayer song;
BeatDetect beat;

float fSize;

void setup()
{
size(300, 300);

// always start Minim first!
Minim.start(this);

// specify 512 for the length of the sample buffers
// the default buffer size is 1024
song = Minim.loadFile(&quot;freedom.mp3&quot;, 512);
song.play();
beat = new BeatDetect();

float fSize = 20;
// an FFT needs to know how
// long the audio buffers it will be analyzing are
// and also needs to know
// the sample rate of the audio it is analyzing is
fft = new FFT(song.bufferSize(), song.sampleRate());
}

void draw()
{
background(0);
// first perform a forward fft on one of song's buffers
// I'm using the mix buffer
//  but you can use any one you like
fft.forward(song.mix);
fill(255);

loadPixels();

// Maximum number of iterations for each point on the complex plane
float maxiterations = 200;
float xmin = -2.5;
float ymin = -2;
float wh = 2;

beat.detect(song.mix);
if ( beat.isOnset() ) fSize += 0.1;

fSize = constrain(fSize, -10, 10);

ymin = -1;
xmin = -1.5;

maxiterations = maxiterations + fSize;

// x goes from xmin to xmax
float xmax = xmin + wh;
// y goes from ymin to ymax
float ymax = ymin + wh;

// Calculate amount we increment x,y for each pixel
float dx = (xmax - xmin) / (width);
float dy = (ymax - ymin) / (height);

// Start y
float y = ymin;
for(int j = 0; j &lt; height; j++) {
// Start x
float x = xmin;
for(int i = 0;  i &lt; width; i++) {

// Now we test, as we iterate z = z^2 + cm does z tend towards infinity?
float a = x;
float b = y;
int n = 0;
while (n &lt; maxiterations) {
float aa = a * a;
float bb = b * b;
float twoab = 2.0 * a * b;
a = aa - bb + x;
b = twoab + y;
// Infinty in our finite world is simple, let's just consider it 16
if(aa + bb &gt; 16.0f) {
break;         }
n++;
}

// We color each pixel based on how long it takes to get to infinity
// If we never got there, let's pick the color black
if (n == maxiterations) pixels[i+j*width] = 0;
else pixels[i+j*width] = color(n*(song.right.get(i)*50) % 255, n*(song.left.get(i)*50) % 200, n*(song.right.get(i)*30));
x += dx;
}
y += dy;
}
updatePixels();
}

void stop()
{
song.close();
super.stop();
}
</pre>
<p><a href="http://matthewbrown.net.au/uploads/processing/radio_mandelbrot" title="Frequency Mandelbrot"><img src="http://matthewbrown.net.au/wp-content/uploads/2008/09/radio_mandelbrot_2.thumbnail.png" class="alignright" alt="Frequency Mandelbrot 2" /></a>In this version I have used the BeatDetect class and another variable, fSize with a constraint on it and then added to the maximum iterations. This allows the frequency spectrum to spread through the mandelbrot fractal, or appear to anyway. It is actually just using the frequency spectrum to colour the fractal, and this makes it appear like spectrum is forming the fractal.</p>
<p>You can have a look at it <a href="http://matthewbrown.net.au/uploads/processing/radio_mandelbrot" title="Frequency Mandelbrot">in action here</a>. The song used in this piece is <a href="http://ccmixter.org/files/vo1k1/16253">“Freedom (Waking Mix)”</a> by <a href="http://ccmixter.org/people/vo1k1">vo1k1</a> 2008 &#8211; Licensed under Creative Commons <a href="http://creativecommons.org/licenses/by-nc/3.0/">Attribution Noncommercial (3.0)</a>.</p>
<p>This is fairly CPU intensive, so many computers will have trouble running this, it is also about 13mb to load so you probably don&#8217;t want to try it on a low speed connection.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Using The Output of Minim in Processing</title>
		<link>http://matthewbrown.net.au/programming/using-the-output-of-minim-in-processing/</link>
		<comments>http://matthewbrown.net.au/programming/using-the-output-of-minim-in-processing/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 11:01:53 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Fractal]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Lines]]></category>
		<category><![CDATA[mandelbrot]]></category>
		<category><![CDATA[Minim]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/misc/using-the-output-of-minim-in-processing/</guid>
		<description><![CDATA[After following the quick start guide on the Minim website, I put together a little waveform generator that produces a waveform for the left and right channels based on the input of an audio file along with a frequency spectrum running over the top of it. The instructions are pretty easy to follow, and the [...]]]></description>
			<content:encoded><![CDATA[<p>After following <a href="http://code.compartmental.net/tools/minim/quickstart/" title="Minim Quick Start Guide">the quick start guide</a> on the Minim website, I put together a little waveform generator that produces a waveform for the left and right channels based on the input of an audio file along with a frequency spectrum running over the top of it. The instructions are pretty easy to follow, and the additional functionality of Minim seems fairly simply to harness to do something useful with.</p>
<p><a href="http://matthewbrown.net.au/uploads/processing/minim4/" title="Minim Output 4"><img src="http://matthewbrown.net.au/wp-content/uploads/2008/09/minim4.thumbnail.png" class="alignright" alt="Minim Output 4" /></a>I&#8217;ve since taken the code from that guide and combined it with a mandelbrot fractal from <a href="http://www.processing.org/learning/topics/mandelbrot.html" title="Mandelbrot in Processing">the Processing tutorials and references</a>. At the moment, the mandelbrot doesn&#8217;t really do anything near like what I want it to do, but I am making some progress in figuring out what I can do with Minim and how I can use it for what I want to do.</p>
<p>Initially I took the frequency spectrum and used it to colour parts of the mandelbrot.  To start with I only manipulated the red colouring of the fractal to see what would happen which gave me this (you may need to scroll to the right in some places sorry):</p>
<pre class="brush: java;">
import ddf.minim.*;
import ddf.minim.analysis.*;

AudioPlayer song;
FFT fft;

float xmin = -2.5;
float ymin = -2;
float wh = 4;

void setup()
{
size(300, 300);

// always start Minim first!
Minim.start(this);

// specify 512 for the length of the sample buffers
// the default buffer size is 1024
song = Minim.loadFile(&quot;song.mp3&quot;, 512);
song.play();

// an FFT needs to know how
// long the audio buffers it will be analyzing are
// and also needs to know
// the sample rate of the audio it is analyzing is
fft = new FFT(song.bufferSize(), song.sampleRate());
}

void draw()
{
background(0);
// first perform a forward fft on one of song's buffers
// I'm using the mix buffer
//  but you can use any one you like
fft.forward(song.mix);

loadPixels();

// Maximum number of iterations for each point on the complex plane
int maxiterations = 200;

// x goes from xmin to xmax
float xmax = xmin + wh;
// y goes from ymin to ymax
float ymax = ymin + wh;

// Calculate amount we increment x,y for each pixel
float dx = (xmax - xmin) / (width);
float dy = (ymax - ymin) / (height);

// Start y
float y = ymin;
for(int j = 0; j &lt; height; j++) {
// Start x
float x = xmin;
for(int i = 0;  i &lt; width; i++) {

// Now we test, as we iterate z = z^2 + cm does z tend towards infinity?
float a = x;
float b = y;
int n = 0;
while (n &lt; maxiterations) {
float aa = a * a;
float bb = b * b;
float twoab = 2.0 * a * b;
a = aa - bb + x;
b = twoab + y;
// Infinty in our finite world is simple, let's just consider it 16
if(aa + bb &gt; 16.0f) {
break;  // Bail
}
n++;
}

// We color each pixel based on how long it takes to get to infinity
// If we never got there, let's pick the color black
if (n == maxiterations) pixels[i+j*width] = 0;
else pixels[i+j*width] =
color(n*(song.right.get(i)*50) % 255, n*16 % 200, n*16 % 100);
x += dx;
}
y += dy;
}
updatePixels();
}

void stop()
{
song.close();
super.stop();
}
</pre>
<p>To make the above work, you&#8217;ll need to put an MP3 or Wav audio file in a &#8220;data&#8221; directory within the sketch folder for this sketch and change song.mp3 to the name of your audio file. You can <a href="http://matthewbrown.net.au/uploads/processing/minim4/" title="Minim Output 4">see it in action here</a>. The song used in this piece is <a href="http://ccmixter.org/files/vo1k1/16253">&#8220;Freedom (Waking Mix)&#8221;</a> by <a href="http://ccmixter.org/people/vo1k1">vo1k1</a> 2008 &#8211; Licensed under Creative Commons <a href="http://creativecommons.org/licenses/by-nc/3.0/">Attribution Noncommercial (3.0)</a>.</p>
<p><a href="http://matthewbrown.net.au/uploads/processing/minim5/" title="Minim Output 5a"><img src="http://matthewbrown.net.au/wp-content/uploads/2008/09/minim5b.thumbnail.png" class="alignright" alt="Minim Output 5a" /></a>It will run a series of lines of various lengths and thicknesses at varying speeds based on the input of the audio file.</p>
<p>Considering how cool this was looking, I decided to add the left audio channel for the green colouring to see what would happened, so I modified the colouring to the following:</p>
<pre class="brush: java;">
if (n == maxiterations) pixels[i+j*width] = 0;
else pixels[i+j*width] = color(n*(song.right.get(i)*50) % 255, n*(song.left.get(i)*50) % 200, n*16 % 100);
</pre>
<p><a href="http://matthewbrown.net.au/uploads/processing/minim5/" title="Minim Output 5c"><img src="http://matthewbrown.net.au/wp-content/uploads/2008/09/minim5c.thumbnail.png" class="alignright" alt="Minim Output 5c" /></a>This is actually really cool, if you run an audio track through it that has a distinctively different left and right channel you get much more variation in the colouring and it appears to be synced more with the music.</p>
<p>If you try the above, you&#8217;ll get reds coming through for the right channel, greens coming through for the left and yellows where they overlap. Since you have two different sets of lines, you can see them change with each channel, rather than only with one channel, this is why it seems to be synced up better, and the colour changes help with this since the colours match the left and right mix. You can <a href="http://matthewbrown.net.au/uploads/processing/minim5/" title="Minim Output 5">see it in action here</a>. The song used in this piece is <a href="http://ccmixter.org/files/vo1k1/16253">&#8220;Freedom (Waking Mix)&#8221;</a> by <a href="http://ccmixter.org/people/vo1k1">vo1k1</a> 2008 &#8211; Licensed under Creative Commons <a href="http://creativecommons.org/licenses/by-nc/3.0/">Attribution Noncommercial (3.0)</a>.</p>
<p>Adding the second colouring control in also makes colour variations immediately around the main parts of the mandelbrot more prominent, and as they change it makes the fractal appear to be behaving like it is encircled with flames.</p>
<p><a href="http://matthewbrown.net.au/uploads/processing/minim7/" title="Minim Output 7a"><img src="http://matthewbrown.net.au/wp-content/uploads/2008/09/minim7a.thumbnail.png" class="alignright" alt="Minim Output 7a" /></a>This does make the background blue though rather than grey which I don&#8217;t like too much since the fractal doesn&#8217;t stand out as much with the blue background as it did grey.</p>
<p>I decided to change the colouring again slightly, this time using the audio mix to control the blue colouring. I used the right audio channel again, no particular reason really. So this is what my colouring looks like now:</p>
<pre class="brush: java;">
if (n == maxiterations) pixels[i+j*width] = 0;
else pixels[i+j*width] = color(n*(song.right.get(i)*50) % 255, n*(song.left.get(i)*50) % 200, n*(song.right.get(i)*30));
</pre>
<p class="alignright"> <a href="http://matthewbrown.net.au/uploads/processing/minim7/" title="Minim Output 7e"><img src="http://matthewbrown.net.au/wp-content/uploads/2008/09/minim7c.thumbnail.png" alt="Minim Output 7e" /></a><br />
<a href="http://matthewbrown.net.au/uploads/processing/minim7/" title="Minim Output 7c"><img src="http://matthewbrown.net.au/wp-content/uploads/2008/09/minim7e.thumbnail.png" alt="Minim Output 7c" /></a></p>
<p>You can <a href="http://matthewbrown.net.au/uploads/processing/minim4/" title="Minim Output 4">see it in action here</a>. The song used in this piece is <a href="http://ccmixter.org/files/vo1k1/16253">&#8220;Freedom (Waking Mix)&#8221;</a> by <a href="http://ccmixter.org/people/vo1k1">vo1k1</a> 2008 &#8211; Licensed under Creative Commons <a href="http://creativecommons.org/licenses/by-nc/3.0/">Attribution Noncommercial (3.0)</a>.</p>
<p>This has the same left and right channel variation and effects as the previous version, but it changes the colours slightly, the lines are now variations or predominately green and purple with a black background. This makes the mandelbrot stand out much more than before, but it also makes the appearance of flames around the fractal much more prominent as they are now blue closest to the fractal and shades of purple the further out you go. This looks really cool and makes the flames even more realistic (except for the colouring of course) and the flames now appear to reach out further making them stand and their variations stand out more.</p>
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		<title>The Koch Curve Fractal</title>
		<link>http://matthewbrown.net.au/misc/the-koch-curve-fractal/</link>
		<comments>http://matthewbrown.net.au/misc/the-koch-curve-fractal/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 01:13:28 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[misc]]></category>
		<category><![CDATA[Benoit Mandelbrot]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Fractal]]></category>
		<category><![CDATA[Koch]]></category>
		<category><![CDATA[mandelbrot]]></category>

		<guid isPermaLink="false">http://matthewbrown.net.au/misc/the-koch-curve-fractal/</guid>
		<description><![CDATA[Yesterday in the KKB211 lecture, we briefly went over fractals, in particular the Koch Curve fractal which is probably one of the more well known fractals along with the mandelbrot (Benoit Mandelbrot coined the term fractal). For anyone that doesn&#8217;t know what a fractal is, it is effectively a geometric image that repeats itself infinitely [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday in the KKB211 lecture, we briefly went over fractals, in particular the Koch Curve fractal which is probably one of the more well known fractals along with the mandelbrot (Benoit Mandelbrot coined the term fractal).</p>
<p>For anyone that doesn&#8217;t know what a fractal is, it is effectively a geometric image that repeats itself infinitely no matter how far in you zoom. They are usually irregular appearing images, but they are &#8220;self-similar&#8221;.</p>
<p>The koch is a snowflake star shape and is one of the earliest fractal shapes to be recognised.</p>
<p>For an interesting look at how it replicates as you zoom in and how self-similar it is, have a look at the <a href="http://arcytech.org/java/fractals/koch.shtml" title="The Koch Curve Fractal">Java applet over at ArcyTech</a>.</p>
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