Posts Tagged ‘Quartz Composer’

Audio Responsive Particles 2

Wednesday, June 4th, 2008

Modifying my earlier audio responsive particles, I have now modified the colour control slightly, changed the behaviour of the root particle. Rather than staying predominately off screen, it is now in the centre of the screen and moves around based on the audio volume through the Audio Input patch.

I have also changed the way the particles are generated. Now rather than there being a constant amount generated that move based on audio input, the quantity of particles generated is based on the audio input as well, so when there is no noise, there are no particles. When there is a small amount of noise there may be only a couple of particles and the main particle in the centre will start to become visible, the more noise, the more particles and the more visible and active the centre particle. The Quartz Composer file, responsive_particles_2.qtz is available here.

Audio Responsive Particles

Wednesday, June 4th, 2008

Building on my previous Quartz Composer audio responsive sphere’s, I’ve changed the sphere’s to particles that float from the bottom to the top of the screen. The particles pulse to noise that is picked up from the microphone with the Audio Input patch. You can have a look at responsive_particles.qtz here.

I have also added a colour control so that the colours of the particles are controlled by the audio spectrum.

Audio Responsive Spheres

Tuesday, June 3rd, 2008

Using Quartz Composer and the Audio Input patch, I’ve created a series of spheres that respond to audio input through the microphone.

In the file responsive_spheres.qtz I have two set’s of spheres. One of which, the set of sphere’s is always visible and they get bigger with audio input. The other set of sphere’s vanish in silence, and as the volume of audio increases, the amount of spheres and their size increases.

Tutorial Index For KKB210 Assignment 2

Friday, May 2nd, 2008

Tutorial 1 – Week 2 – Portfolio

Tutorial 2 – Week 3 – Impromptu

Tutorial 3 – Week 4 – Processing

Tutorial 4 – Week 5 – Flex

Tutorial 5 – Week 6 – Pure Data

Tutorial 6 – Week 7 – Quartz Composer

Introduction to Pure Data (Pd)

Thursday, May 1st, 2008

Pure Data (Pd) is a real-time graphical programming environment based on Max/MSP. It uses patches to write audio, video and graphical programs and can be used for computational arts.

(more…)