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	<title>Computational Artwork &#187; Scott Draves</title>
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	<link>http://matthewbrown.net.au</link>
	<description>by Matthew Brown</description>
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		<title>Fractalesque</title>
		<link>http://matthewbrown.net.au/design/fractalesque/</link>
		<comments>http://matthewbrown.net.au/design/fractalesque/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 10:16:25 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[audio spectrum]]></category>
		<category><![CDATA[computational arts]]></category>
		<category><![CDATA[Fractal]]></category>
		<category><![CDATA[LFO]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Quartz Composer]]></category>
		<category><![CDATA[Scott Draves]]></category>
		<category><![CDATA[visualisation]]></category>

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		<description><![CDATA[Done with Quartz Composer with the intention of replicating the appearance of a Fractal Flame rendered through Scott Draves&#8217; Flam3, except live rendered based on audio input. This isn&#8217;t a fractal, but I think it does re-create the appearance quite well. The video quality isn&#8217;t even close to the live render quality, but it gives [...]]]></description>
			<content:encoded><![CDATA[<p>Done with Quartz Composer with the intention of replicating the appearance of a Fractal Flame rendered through Scott Draves&#8217; Flam3, except live rendered based on audio input.</p>
<p>This isn&#8217;t a fractal, but I think it does re-create the appearance quite well.</p>
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<p>The video quality isn&#8217;t even close to the live render quality, but it gives you a good idea of it.</p>
<p>The screen recording here has taken the mic input and used it for the animation. The song used in this recording is &#8220;August (Reggae Rework)&#8221; by el-B from <a href="http://ccmixter.org/files/elB/16075" target="_blank" title="http://ccmixter.org/files/elB/16075" rel="nofollow" dir="ltr">http://ccmixter.org/files/elB/16075</a> under a Creative Commons Attribution Noncommercial 3.0 License.</p>
<p>You can <a href="http://matthewbrown.net.au/uploads/quartz/fractalesque/fractalesque.qtz" title="Fractalesque" >download the Quartz file here</a>, note though that while this will open in Tiger, it will not render correctly, OS X 10.5 Leopard is required for it to run correctly.</p>
<p>It should also be noted that the video above was rendered on a Macbook Pro with an Intel Core 2 Duo 2.4ghz with 2gb of RAM and an 8600m GT and it averages 5 frames per second, so to really experience the full potential of this, it needs to run on a Mac with a fairly powerful video card like a Mac Pro, the iMac&#8217;s and new Macbook Pro&#8217;s should also render it quite nicely.</p>
<p>The reason it is so intensive is because there are a number of iterator and replicate in space patches along with LFO&#8217;s and interpolator&#8217;s that are affected by both the audio volume peak and the audio spectrum, so depending on the volume and the type of music, the visualisation develops more variation.</p>
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		<title>Fractals and Influences</title>
		<link>http://matthewbrown.net.au/misc/fractals-and-influences/</link>
		<comments>http://matthewbrown.net.au/misc/fractals-and-influences/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 12:31:03 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[misc]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[computational arts]]></category>
		<category><![CDATA[Fractals]]></category>
		<category><![CDATA[Influences]]></category>
		<category><![CDATA[kkb210]]></category>
		<category><![CDATA[Lines]]></category>
		<category><![CDATA[QUT]]></category>
		<category><![CDATA[Scott Draves]]></category>
		<category><![CDATA[Visuals]]></category>

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		<description><![CDATA[Fractals have always particularly appealed to me. They seem chaotic and yet orderly. I actually focussed on this concept in year 12 for my major art work which was selected to be featured in 5 galleries across NSW. If you look at my Deviant Art account at all, you&#8217;ll notice that it is absolutely full [...]]]></description>
			<content:encoded><![CDATA[<p>Fractals have always particularly appealed to me. They seem chaotic and yet orderly. I actually focussed on this concept in year 12 for my major art work which was selected to be featured in 5 galleries across NSW.</p>
<p><a href="http://blog.stillaslife.com/wp-content/gallery/00-single/trisymmetryglow1280.jpg" title="One of my fractals"><img src="http://blog.stillaslife.com/wp-content/gallery/00-single/normal_trisymmetryglow1280.jpg" alt="One of my fractals" style="border: 0pt none ; margin-left: 10px" /></a></p>
<p>If you look at <a href="http://raolain.deviantart.com/" title="Matt's Deviant Art Account">my Deviant Art account</a> at all, you&#8217;ll notice that it is absolutely full of fractal stills. I also had some big A1 and A2 fractal prints on exhibition, as well as an animation, at a recent inter-university festival between QUT and UQ. So I can easily say that fractals are definitely where my love in art is at. Since I first began experimenting with fractals, there has been one particularly big influence in my work, and that has been the work of Scott Draves aka <a href="http://draves.org" title="Scott Draves aka Spot">Spot</a>.</p>
<p>Spot&#8217;s work has been of interest to me basically since I began working with fractals and it continues to do so.</p>
<p>He has done a lot of work in fractals and started the <a href="http://flam3.com/" title="Flam3">Flam3</a>, <a href="http://electricsheep.org/" title="Electric Sheep">Electric Sheep</a> and <a href="http://hifidreams.com/" title="Dreams in High Fidelity">Dreams in High Fidelity</a> projects, all of which are quite influential on my work, both in fractals and in other computational arts.</p>
<p>Not all of his work has been focused on fractals, but many of his idea&#8217;s share similarities with them. One example of this are his <a href="http://draves.org/dub/" title="Dub Visuals">Dub Visuals</a> which take chaotic still images and morph them, to form other still images in a flow similar to that of the evolution of his fractal animations.</p>
<p>I have previously done fractal animations where they are synced with music, both music performed by another artist and music that I have composed myself. However, this hasn&#8217;t been done in real time and has been a long process to setup each portion of the animation and sync it up with the music. Ultimately, I would love to develop a way of rendering fractals, even low quality or low resolution fractals in real-time based on audio input. Basically this would be combining the work I have done previously with the basic concepts of what I did for KKB210 where I did a series of <a href="http://matthewbrown.net.au/programming/audio-responsive-lines-2/" title="Audio Responsive Lines">lines</a> and <a href="http://matthewbrown.net.au/programming/audio-responsive-particles-3/" title="Audio Responsive Particles">boxes</a> that responded to audio input. The lines one was probably getting close, though ultimately no where near as detailed as I would like it to be, and definitely nowhere near as chaotic and fractal-like as I want.</p>
<p>That is my aim though and hopefully I will get to it sooner or later.</p>
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